It takes a while to reach some environmental variety, but once you do the art style becomes more pronounced and visually pleasing. Rather than forcing you into a state of helplessness you can and will fight back in Lies Beneath quite often.Īll told the game is about 6-8 hours long depending on your play style spread across 20 chapters. Since you almost always have weapons on-hand there is a lot more combat here than in something like The Exorcist: Legion VR, Face Your Fears 2, or other recent horror games. In terms of actual scares and building up a sense of horror, Lies Beneath is one of the lighter efforts in its genre. Most of the time you’ll walk from one end of a chapter to the other, interacting a bit with objects as you go, running from big bad guys, and shooting your way past ghouls. Since your lighter can be used to point you in the right direction if you look at where the embers are pointing off the tip of the flame, you’ll never get lost - not that you would have anyway since Lies Beneath is a pretty linear game. For example, every Chapter has comic panels positioned as sign posts inside the levels that articulate your character’s thoughts rather than using voice over dialogue and each time I approached this (every handful of minutes or so) there was usually a brief jitter of frame drops. I also noticed some performance issues on Quest in the form of stuttering here and there, most commonly when approaching comic panel narration in between level sections. Hopefully the Rift version that releases in a couple of weeks can sidestep some of these issues. This all helps build suspense, but ends up making it feel truncated in terms of actually being immersive. The foggy blizzard restricts your vision so the game rarely renders anything in the distance and darkness requires using your small lighter to see just a foot or two in front of you. You spend quite a while lumbering around in the snow where everything looks extremely samey. It does a great job of further selling the aesthetic.Īs stylish and pronounced as it is, it takes a while before the environments feel very interesting. When you do things like hit boxes with your axe, tiny sound effect blurbs like *crack* pop up for a split second and clicking things in the menu show a brief *click* sound blurb. It’s more than just a superficial coat of animated paint. The main difference here is how well the overall package sells the window dressing. It reminds me a bit of Mad World on the Nintendo Wii, or the similarly-styled VR shooter Dimension Hunter. The art style feels just like a comic come to life. After getting up to speed, you essentially live out the events of the book. The beginning of each “Issue” has you flip through a giant, floating comic complete with panels, descriptive box out text, dialogue bubbles, and more. Everything in Lies Beneath is presented as if it were a dark, noir-style comic book. It’s a good hook for a story and the way Drifter Entertainment unravels the threads is very interesting and well-done. By the time you make your way back to the scene, your father is gone with nothing but a trail of blood leading away. She’s driving in a car with her father when a mysterious figure steps out in front of the vehicle, causing her to swerve off of a bridge and crash, getting flung from inside. Lies Beneath tells the story of a young woman that gets into a car accident while visiting her family in a small Alaskan town. Thankfully Lies Beneath is here to help alleviate the issue a bit. Other than Vader Immortal, Apex Construct, Moss, Virtual Virtual Reality, Journey of the Gods, and a handful of others the vast majority of content on the Quest is designed to be briefly picked up and played for a few minutes or focused on multiplayer. But what you might notice when browsing the Store or looking through your Library of content is that there is certainly a lack of narratively-driven single player titles. The Oculus Quest has a great selection of VR games. Read our full Lies Beneath review below for more! Lies Beneath is an action-packed single-player survival horror game published by Oculus Studios and developed by Drifter Entertainment, the same team behind PC VR co-op shooter Gunheart and Robo Recall: Unplugged on Quest.
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