![]() ![]() Thank you DSO for providing us with this information. Hopefully, this means great things from this developer and many others, DirectX 12 is already shaping up to be a huge change for the industry and we can’t wait to see it become the new standard. So personally I think it’s not very difficult, it wasn’t very difficult for us, to try the D3D12 but with any new platform and any new graphics API, you probably know that you need some time before you can utilize the API for 100%” ![]() The engine powered the Agnis Philosophy and Witch Chapter 0 tech demos. The engine was developed for and targeted at eighth-generation hardware and DirectX 11-compatible platforms. Go on Its so exciting The story told by three timelines and several POVs but. Luminous Studio (, Ruminasu Sutajio) is a multi-platform game engine developed and used internally by Square Enix. The engine known as Luminous Studio, running on DirectX 12 for Windows 10. Going forward I think we’re going to adjust some of our systems in the engine to better match D3D12. You might be, because things will get more complex and crazier at each chapter. In collaboration with NVIDIA and Microsoft, Square Enix has announced research project called WITCH CHAPTER 0 cry. However I have to mention that this wasn’t a direct port and it wasn’t using many of the unique of D3D12. “I think it took around three weeks to get the basic rendering working, and comparing this to my previous experience with implementing a new graphics API layer, I would say it was quite straight forward. When asked if they encountered any issues implementing DirectX 12, Square Enix’s Ivan had the follow to say: What’s really interesting, however, is how long it took Square Enix to get the assets from their other demo up and running in DirectX 12. It showed the real benefits of DirectX 12, as the demo was able to push many as 6 to 12 times more polygons, 8K x 8K textures, more shaders and a whole more in short, it looked incredible. Japanese-Western relations are hard even within the same company. Agnis Philosophy is a Final Fantasy tech demo revealed in E3 2012, re-shown in Sonys PlayStation 4 Conference on February 20th, 2013, showing what a future Final Fantasy game might look like using Square Enixs Luminous Engine game production environment, developed for creating games for eighth generation games consoles. The new demo, WITCH CHAPTER 0, used DirectX 12 and their own Luminous Engine. That died and the studio is only on Deus Ex now. Or you can watch the YouTube capture from Caith_Sith above.Square Enix blew us away a few years ago with their Agni’s Philosopy technical demo, it showed some incredible graphics, but it was nothing in comparison to the revised version, which they demoed at Microsoft’s Build Developer Conference this week. Square's Luminous Engine tech demo, Witch Chapter 0, can be viewed again through here. The cutting-edge tech debuted in that demo was then refined and integrated into the Luminous-powered FINAL FANTASY XV, one of the best-looking RPGs ever made. The card used, according to Square, was Nvidia's GeForce GTX TITAN X-4-way SLI on PC. In 2015, Square Enix surprised gamers by unveiling WITCH CHAPTER 0 cry, a stunning real-time DirectX 12 tech demo powered by the internally-developed Luminous Engine. The efforts from this project will power future game development as well as FINAL FANTASY XV, currently a work in progress.” The highlights here show why: Isle of Bliss, a luminous pearl of a tone poem the pungently. "As a part of the technical development, we created this demo using world-class, real-time CG technology with generous support from leading-edge software and hardware providers – Microsoft’s Windows10/DirectX 12 and NVIDIA’s GeForce GTX. The studio tracks spotlight McDuffs excellent working band. “Our team has always pursued cutting-edge pre-rendered and real-time CG,” commented Hajime Tabata, head of the next-generation technology research project at Square Enix. It currently centers on Final Fantasy XV, a title in the Final Fantasy series for eighth-generation consoles, and an untitled AAA video game. Witch Chapter 0 was created mainly by the developers of Agni's Philosophy – Final Fantasy Realtime Tech Demo with more refined graphics and improved processing capabilities. The engine powered the Agni's Philosophy and Witch Chapter 0 tech demos. The results of this research "will be incorporated into" the Luminous Studio engine for use in future game development. Witch Chapter 0 Cry is a research project that studies a varetiy of next-generation technologies, with Square Enix conducting extensive research on real-time CG tech utilizing Direct X 12. It showed the real benefits of DirectX 12, as the demo was able to push. The Witch Chapter 0 real-time tech demo was created from research Square conducted using real-time CG technology and DX12 in collaboration with Microsoft and Nvidia. The new demo, WITCH CHAPTER 0 cry, used DirectX 12 and their own Luminous Engine. Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft's Build Conference, this time utilizing DirectX 12. ![]()
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